
Springs can also be found floating in mid-air with the aid of propellers (such as Propeller Springs) or without them. Only a few games, such as Sonic Adventure 2 and Sonic Generations, reveal that Springs have pointy ends underneath their spring panels. As the 3D installments went on, the Spring panels became rounder in shape and occasionally gained blue/yellow edge lines. When they later made their debut in 3D games such as Sonic Adventure, the Springs' panels were shaped more like flat hemispheres, which have red edges and a gold star in the middle of a blue circle emblazoned on top of them, and gray/red springs underneath them. In early Sonic games, Springs are presented as red or yellow disk-shaped panels with a gray-colored spring underneath them.
#Spider man sonic mugen spring yard Pc
The classic designs for the Spring, from the console/ PC version of Sonic Generations.

In other situations, especially when using the "modern" Springs, the player usually cannot control their movements in midair at all, as the Spring manually guides the player to another section, or at least until after the player reaches the apex of their bounce in some cases. In some situations, especially in the early games or when using the "classic" Springs, the playable characters can still move left or right when being bounced directly upwards by a Spring. The control the player can exert over their flight path when sent flying by a Spring vary.

Since the beginning of the 3D games, the Springs can also be targeted with the Homing Attack. The player usually has to jump onto the Spring's broad side to be launched, although they can bounce off Springs by simply touching them in later games. In fact, it is not uncommon for Springs be aligned so that the player will be send from one Spring to the next whenever the player needs to follow a path they cannot traverse on their own. They can for example help a player across a gap, nudge the characters towards a certain spot, help the player reach places and items that are otherwise out of their reach, or take the character down a predetermined path. The Springs are therefore very useful whenever the player needs to traverse a level. Because a Spring can be aimed in virtually any direction, there are no trajectory the playable characters cannot be flung along (unless something is blocking the path). Once a playable character makes contact with a Spring's broad side, they are instantly flung a certain distance in the direction the Spring is facing. Surmised, the Spring allows the playable characters to launch themselves through midair or along the ground.

